GameDevGo!: Out The Gate
- January 17th, 2010
- Posted in Programming
- By Loll
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Well, I’ve been using Microsoft XNA Game Studio and Visual Studio C# 2008 Express for the past couple of days and well, its fun.
I’ve been using the book Learning XNA 3.0 by Aaron Reed to teach me and its doing a good job.
The screencap is the end result of the 2D tutorial of the book in which basically you are the spinning rings of doom and you avoid pointy things.
Riveting isn’t it?…
So, what have I learned from my short experience of C# and XNA:
- It’s extremely logical and simple.
- It takes a bit longer than C++ to do things.
- XACT is awesome but auditioning in 2.0 doesn’t work, does in 3.0.
- If I ever wanted to put something on 360, it wouldn’t take much effort.
- C# is ‘prettier’ than C++ and Java.
Yep, that’s all I’ve learned but then again, this is only my 3rd day of doing it. Plus, I’m still only doing 2D programming so I’m sure I will get a nice shock once I get to the 3D.
I should have outlined my GameDevGo! goals before but I shall now:
- Finish the book.
- Get a simple game done before uni starts
- Get a more complex game done by mid year.
These would be what I consider ‘immediate goals’. Hopefully with the stuff I’ll be doing in Computer Science, my ‘more complex’ game should be rather interesting.
Now, how to get my fiancée to do the game art…

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