GameDevGo!: Update
- March 18th, 2010
- Posted in Programming
- By Loll
- Write comment
Well, while I wait in the blistering 36 degree heat for a bus, I thought I would write a very short update.
Today in my couple of hours I had free, I managed to write in room movement, full random enemy generation, player stat resets after each battle and a way to keep count of how many battles an creatures a player has fought.
Doesn’t seem like much but I’m pretty proud of. I didn’t post the game on Tuesday because basically I hadn’t worked on it since my original post but if my workload isn’t too big this weekend, I may be able to post a version that can keep you entertained for more than a minute!
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