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GameDevGo!: I wanna go again!

After this first week of uni I’ve decided that instead of throwing GameDevGo! to the probably-permanent back-burner, I want to keep going. Granted I have many, many hours of uni a week (not to mention study time), the actual hours I could put in are very limited but I think I’ll just add to it over time. Maybe publish some idea and concepts here or possibly start a new blog specifically for it.

Of course this time I’m gonna start out right at the bottom i.e. text adventures and random generated pixel-hunts. I do have a few concepts for much bigger games but that is clearly out of my range for now. Maybe I should start a journal just for them, for my eyes only.

Well, hopefully expect a slightly more clear version of what I’ll be doing on Monday.

Last week of freedom!

Well, today’s marks the start of O’Week. As such, it is one week until Uni goes back. I have an idea for a feature on here which will help with my study and possibly entertain you readers.
Yeah, probably not entertain.

Basically, at the end if each week I willl do a summary of what I have learned during that week. This will ensure I keep posting as well as helping me take notes and do ALL my work.

I was a Fox hunter but now I’m a Chrome nut

So, for the past few years I’ve been a devoted Firefox man. Really. Like many people, on every new computer (or any computer I got my hands on) I would put Firefox on it for one main reason, default browsers are terrible. Ever since Mac OS 9.5, I’ve deviated from the default browser. But then again, who really hasn’t?

But since 2004, I’ve been using Firefox with several forays into Opera. But even though Opera is great, I’ve always gone back to Firefox. When Google’s Chrome was first released, I used that for about 30 minutes before I couldn’t stand it and once again, went back to Firefox.

The question remains as to why?

Well, I guess it all came down to reliability. That coupled with extensions. NoScript, AdBlock, Ubiquity and XMarks for the past couple of years have been crucial and must-haves for me. But, several months ago, Ubiquity started screwing up a bit. It failed to load commands, it froze either the tab or the whole process and sometimes it would just drop-down but I couldn’t enter any text. Fine, I could live without Ubiquity but it would mean I would have to do things the long way. Then XMarks started sync with bookmarks I had deleted and I started to get lots of duplicates occurring. After a little bit of time, I could sort through that mess and I did. But after that, Firefox just refused to play nice. Period.

I would have to wait about 25-30 seconds for it to start and then once it opened, I would have to wait another 10 seconds before I could click anything or type anything. When I would close or minimise the window, the last bookmarks bar link I clicked on would remain on the screen at which I point I would have to re-open Firefox to get rid of. A few other minor problems got in my way at which point I had to find an alternative.

Opera was first on my list but remembering the amount of times I had gone to it and stopped using it shortly after. Also, its kinda limited customisation abilities and it’s horrid download manager.
Next on the list was Google Chrome. I’ve been using Chromium on my netbook for several months and love it. Super speedy, very few errors and a minimalist design. The last time I had used Chrome on Windows was before extensions was a feature. So, I had a brief look through the extensions and found XMarks and AdBlock. Win. Very big win.

To put it simply, I installed Chrome, synced my bookmarks and I was settled.
But what about a Ubiquity replacement? Well, sadly, there is still not a Chrome equivalent but with the Wikipedia toolbar extension, about half my Ubiquity needs are met. That was that. I made Chrome my default browser and haven’t looked back.

I was a Fox hunter but now I’m a Chrome nut.

Bioshock 2: First Impressions

Bioshock 2 was released today and so this morning I picked up my collector’s edition. I must say that the CE was totally worth the extra money if just for the vinyl and 164 page art-book. But I’m not here to prattle on, again, about awesome extras.

After only playing for roughly an hour after the tedious install process, I am mightily impressed. Even with my ridiculously high expectations. There have been a few things that have annoyed me but they barely impact on my experience…so far.

The main thing this time around is playing as a Big Daddy. You know, those things that were a pain to kill in the first Bioshock. Makes for a very different playing mechanic and of course, a very different story.

As I’ve barely played it, I’ll not write much, just my immediate thoughts.

Opening Cutscene: Wow, what a way to pull you in. Really, rather moving a disturbing.
Dual-wielding: Having both plasmids and weapons at the same time makes it a much more brutal experience. Currently going through the shock-n-shoot routine.
Distance hacking: I do miss the old pipe system but where they’ve taken the hacking makes it a bit more challenging. Basically, its pressing a button at the right time but the game doesn’t pause. Try hacking a security camera while having multiple Splicers attacking. Makes it rather challenging.
Story: Well, so far the story is rather different. Well, almost entirely different. Seems to be exploring a rather different dynamic. Can’t wait to get further.
Graphics: Much better than the first but still has room for improvement. The cutscenes look kinda shoddy and there are a lot of clipping problems.

See, not much! Back to it for me!

Under the cut there are pictures of all the CE stuff except for the posters because I was too lazy to unwrap them.  A couple of screens as well.
Enjoy!

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Upcoming!!

Well, sorry about the extreme lack of posting recently, just been kind of lazy.  BUT!… I have a whole host of things coming up.  Reviews mainly.  Three album reviews and one or two game reviews!  There may be some extra posts to do with GameDevGo! and the other things I’ve been doing recently. But hopefully, within the next week, posts shall be abundant.

DA:O Picspam

Can you guess where I am in terms of story?

Click for larger!


Yep!

Sorry

Well, I haven’t posted in a few days. Hell, almost a week!
Quick update: Started and finished Mass Effect purely so I could have a save (that is my own) to transfer onto Mass Effect 2 this thursday.
Since finishing ME1, I’ve gone back to Dragon Age: Origins with my dwarf. Got a long way to go.

Really, I wanna see how many games I can finish before going back to Uni. Yes, this includes all my programming as well.

GameDevGo!: Language Dilemma

Now, I’m a little conflicted.  I’ve been doing some reading on the XNA forums and what I’ve seen is that its best to know C# away from XNA long before you even touch XNA.  Sure, that makes a bit of sense but considering my short amount of programming experience I wonder if I should take it.  I might as well, there are a couple of things in C# that I don’t quite understand 100%.

Now that I’ve reconsidered what I learn in terms of C#, I’m wondering should I go back to C++ and really get my shit sorted out there first.  I mean, I’ve programmed quite a bit on it but nothing that ever involved graphics.  Also, my computer science course will be focussing on C++ and Java (which I have done tonnes of).  Well, it won’t even touch C++ until second year.  I guess I have to way up my priorities.

  1. Keep doing C# until Uni starts and go all out with Java.
  2. Switch to C++ until Uni.
  3. Do bits of both C# and C++ until Uni.
  4. Do all 3.

Now 1 and 3 would obviously allow me to release (or near release) are very tiny game before Uni begins again.  2 would help me for later and get my maths thinking back into gear. 4 is just ridiculous.

I really think 1 would be best because it would give me a large focus on OO programming and would allow me to release something soon-ish.  But I would also have to go back a bit and re-learn outside of the XNA world and once Uni begins, I can do all my Java stuff without having to think to much because I’ve done so much already.

Hopefully though, I can put something out.  That would be nice.

To sum up this post: I should go back and learn the basis of C#.

Darksiders


Well after a very rocky start with some annoying problems, Darksiders finally proved itself and continued to do so for the next 9 hours.  It turned out to be an awesome experience despite its several technical flaws.
Like most people that have played this, you just can’t help but think of Zelda, especially once you acquire the hookshot abyssal chain and Epona Ruin.  Let’s not forget the one syllable named protagonist, Link War.

Gameplay:
Pretty simple style of play with a few little variations thrown in.  Much of the time you’ll be hitting the X-button as it swings that monster of a sword about but combos and finishers help freshen that up.  Soon into the game, you’ll get a second weapon which helps change the style of play unless you’re like me and barely use anything your sword.  I was hoping that is was going to have multi-button combos (a la Devil May Cry) but you really only combo buttons with themselves or RB.  Little disappointing but it does keep you away from random button mashing and helps you focus on the awesome amount of carnage that War deals out.

There are a few set pieces such as flying a heavenly beast, fighting with one style in a locked arena and shooting with giant guns.  These help bring some more variety into the game but they mostly disappear after the halfway mark.  I personally found that the locked arena battles more of a tutorial or really extra practice on using a technique.  Quite handy for later in game.

What good would an action game be without puzzles? Well, that depends on the puzzles and luckily Darksiders has lots of pretty simple but enjoyable puzzles.  They kick up a notch once you get a hold of Voidwalker, which is basically the Aperture Science Handheld Portal Device but with a tiny little difference.  You can have strong portals or weak portals.  I won’t go into much detail but it makes one of the final puzzles very long but very fun.

Story/Presentation:
The story is just awesome. Plain and simple. The story starts with a bang and pretty much the whole way through is intense.  A couple of awesome twists and a wee bit of emotion makes for a very memorable story but I don’t think it would be as memorable if it weren’t for the cutscenes and acting.  Not too many cut-scenes in the game, I personally would have liked a few more minutes worth but it did the job just fine.

Sound/Music:
Ok, these were the stand out points of Darksiders.  The score is incredible and it really annoys me that they have showed no plans to release it.  What do reckon one would need for the soundtrack to apocalypse and its following events? Heavy orchestras? Check!  Large choirs? Check!  Dark-brooding low notes?  Check!  It fits almost perfectly with the game but I wish there was more of it.

The sounds throughout are exactly what you would expect but they didn’t really have much environment processing done to them i.e. large stone hall sounds should have a good chunk of reverb.  I’m assuming this is due to memory/CPU constraints.

The voice-acting is stellar.  War’s voice is deep and a little gruff and not over-the-top like many people would one of the four horsemen sound like.  He actually sounds human.  Well, a rather evil, menacing one at that.  The biggest part of the voice-acting is the voice of the character called “The Watcher”.  He just so happens to be voiced by Mark Hamill.  Just like all of his other voice roles, he is quite amazing.

Graphics:
From a technical point of view, they are pretty excellent if not a little dated, no more than a year though.  Both pre-rendered and in-game cut-scenes look amazing.  The overall visual feel of the game is not quite apocalyptic but close.  The main thing that makes it not so is the weird colour palette they chose.  It’s not that it is weird, it’s that it is rather plain, boring and way too bold.  My initial impression of was that they took the Kingdom Hearts colour pallet and for much of the game, that remained by opinion.  I personally think everything should be have been a little darker, ‘more evil’ and other such apocalyptic shades of colours but I imagine that it was a design point.  It certainly helps it stand out from the other action games on the market.  A minor gripe I had was with the camera which would stay glued to you while you go up and down stairs giving a slight bobbing effect.  Basically, the camera really didn’t enjoy level changes much.

My main gripes with the graphics were the insanely large amount of screen tearing and frequent pauses.  Screen tears occurred roughly every 1 – 2 seconds which at some points got really annoying.  It was basically this much the whole way through the game.  The frequent pauses were very apparent in the early parts of the game and died off later but still occurred.  For the first couple of hours, they were terrible.  Any time an animation would load, everything pause for a very short amount of time but it did get in the way.  After a while, it does go away so I’m attributing this problem the actual Xbox360 itself.  I’ve heard that the PS3 version doesn’t have these issues but don’t take my word for it.

Score:
Overall, it is a most enjoyable game with a few large issues and a few minor ones (like not being able zoom out on the map) but the story and incredibly visceral combat makes up for these 10 fold.

8/10

GameDevGo!: Out The Gate

A little screencap of 2D tutorial in Learning XNA 3.0

Well, I’ve been using Microsoft XNA Game Studio and Visual Studio C# 2008 Express for the past couple of days and well, its fun.
I’ve been using the book Learning XNA 3.0 by Aaron Reed to teach me and its doing a good job.

The screencap is the end result of the 2D tutorial of the book in which basically you are the spinning rings of doom and you avoid pointy things.
Riveting isn’t it?…

So, what have I learned from my short experience of C# and XNA:

  • It’s extremely logical and simple.
  • It takes a bit longer than C++ to do things.
  • XACT is awesome but auditioning in 2.0 doesn’t work, does in 3.0.
  • If I ever wanted to put something on 360, it wouldn’t take much effort.
  • C# is ‘prettier’ than C++ and Java.

Yep, that’s all I’ve learned but then again, this is only my 3rd day of doing it.  Plus, I’m still only doing 2D programming so I’m sure I will get a nice shock once I get to the 3D.

I should have outlined my GameDevGo! goals before but I shall now:

  • Finish the book.
  • Get a simple game done before uni starts
  • Get a more complex game done by mid year.

These would be what I consider ‘immediate goals’.  Hopefully with the stuff I’ll be doing in Computer Science, my ‘more complex’ game should be rather interesting.

Now, how to get my fiancée to do the game art…

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INFORMATION

Salintheus.com is run by a guy name Loll who enjoys quite a few things. Lots of tech things such as gaming, programming and gadgets. Lots of music but mainly classical, soundtracks and black metal. Food also.

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