Author Archive

Kindle 2

Since my fiancée’s father got an iPad (for which I am slightly jealous) he gave us his Kindle 2. I always want to read books but really I don’t get too much chance too because I’m either playing a game or I’m busy studying. The most apt place for me to read a book happens to be on the way to university in the mornings. BUT I usually get pretty bad motion sickness from reading while on the bus or train. Yeah, it kinda sucks. :(

Unfortunately, my want-to-read pile is getting pretty damn large and so I thought maybe using the Kindle on the way to uni might actually work. To put it simply, it did. I didn’t feel nauseous once! Yay!

As a test, I started reading a book I’ve been wanting to read for about a decade, the first book in Robert Jordan’s Wheel Of Time Series, The Eye Of The World. To put it briefly, the Kindle is really easy to read with it’s e-ink display, page flipping is easy with a next page button on either side but only one previous page button (which is handily on the left), and it’s super light but not too light that it feels like you’re holding nothing. As it has no back-lighting, there is practically zero strain on my eyes. All in all, a fantastic little unit.

I must also mention that the software I’m using to upload to it, Calibre, is astonishing. It allows you to create a full library, auto download covers, get information and convert between a tonne of formats.

Alan Wake: An Adventure In Light-Flinging

Well, I finished Alan Wake earlier and I thought it deserved a review!  I did start playing with slightly less than high expectations.  I had heard several mixed views on it and a seemingly unanimous view on every character having fugly faces, but I pressed on.  I also forked out a bit for the collectors edition which contained a heap of stuff: unlock codes, bonus disc, soundtrack and an actual book adding to the story.  Not to mention the packing was made similar to that of a rather large hard-bound novel.  Fitting!

Gameplay:

One of the things that seem to be said about Alan Wake is that controls are finicky and strange.  Rubbish! Once you get a hang of the slightly bouncy camera control, everything is fine.  During the night sequences, the camera control also acts as your torch direction which is also how you aim your various weapons.  Straightforward but it does have a subtle impact on the atmosphere being presented.  (You can only see what your torch sees.)  Basically, you point your torch at a bad guy (they are called the Taken), whittle down their darkness level (there is a much better description in-game) and then fire at will.  Sounds simple but allows for some interesting tactics.  Apart from guns and torches, you can acquire flares, flare guns and flashbangs which all become extremely useful in sticky situations.  If I could count the number of times pulling a flare out prevented me from dying, I would have a very large number.  Overall, the combat is fun, stressful and exciting.

The enemies are quite varied but there are about 4 types that you constantly encounter.  There are sort of boss fights, i.e. when you meet a new kind of enemy or possessed vehicle.  These are great, especially the possessed vehicles, but are usually over within a minute.  The main evil you fight occasionally pulls out some tricks while you are walking around at night, for instance, a giant boat landing directly in front of you.  The enemies do have enough variation but their scariness is amplified when they appear in groups of 5 or more.  It becomes extremely tough and rewarding.  Much more rewarding if, for example, you get control of a searchlight and exterminate a couple of dozen enemies without a problem.  Also, I’m sure you’ve all heard of the fun that you get to have with the possessed combine harvester.  Rather exhilarating albeit over rather quickly.

There are a few driving sequences which are fun.  Nothing really to write home about.  Little bit too bouncy but thankfully there aren’t too many of them and squishing Taken is fun.

There are several extra things you can take part in while progress through the story.  One task, collecting the lost manuscript pages, is actually crucial to the main story but it is entirely optional if you want to collect them all or not.  Some are pretty hard to get and there are a few which you can only get in Nightmare difficulty mode.  You can also watch TV shows and listen to radio chatter.  The TV shows that you can watch, apart from the ones that appear in the story, are from a Twilight Zone-esque serious called ‘Night Springs’.  The first one you see will make you want to see them all!.  There are some funny extras as well.  Collecting 100 coffee Thermoses is hilarious (more so if you know that the Finnish are the highest coffee drinkers in Europe!) There is also knocking down pyramids of cans.  Hilarious!

I should probably mention the day time play.  Pretty much identical except it is all about exploring the town, meeting the residents and learning the history.  Of course no torches nor weapons required!  The people are all well done and the ones you actually interact with are great characters.

"...In a quiet mountain town..."

Story/Presentation:

Ok, the story was amazing! Simple as that. The episode format worked a charm, especially as all episodes ended on cliff-hangers where you find yourself clutching your head, screaming “WHAT HAPPENS NEXT?!”  I won’t say much about the story apart from it was pretty damn flawless.  No plot-holes and no overly pointless stuff either.  Although at the end, you are left asking some questions, but I’m sure either the DLC or second game will clear them up.

The TV shows that you can watch are not just animations, Remedy have actually filmed these, with real people (shocking, I know!) and made the shows seem like a poor quality Twilight Zone.  It really adds to the atmosphere and the story.  Plus seeing real people on a small screen in a game helps humanise everything a bit more.  The radio shows are done very well also, but that is more to do with the characters.

The characters that you interact with are incredibly detailed (in personality) and are very human.  One character, Rose, who claims to be Alan Wake’s biggest fan is hilarious and a little bit sad.  Alan’s agent, Barry, is almost comic relief at points but he actually has a slight depth of emotions.  My favourite characters though were the two old rockers that you meet a few times.  I won’t say any more about them.  One character I did have a problem with though was the entirely random FBI agent who was overly clichéd.  He keeps referring to Alan by different author names such as H.P. Lovecraft and James Joyce.  Hilarious a couple of times but then it gets old.

Now something that seems to divide people, cutscenes.  Personally, I love them, no matter what and Alan Wake did not change my mind at all.  There are lots of them and they help break up the game-play and make you focus on the story.  Really useful and they are all extremely well done.  The coolest thing about the cutscenes though is what happens if you quit and comeback in mid-chapter.  A recap of what has happened in the chapter until your exit plays, making it feel like you are really playing a character in a TV show.  Also, really useful if you’ve forgotten a few things.  I did kind of hope that there would be a “next time on Alan Wake” thing but that would have probably ruined the story at times.

I should at least talk about the scariness of the game.  If you don’t mind jumping in your seat a few times or feeling generally uneasy for a few hours of play, it’s great.  Although it’s a pretty emotional story, it just doesn’t quite hit on the same level that Heavy Rain did, but then again Heavy Rain was made to really effect the player emotionally.

"A Quantum Suicide"

Sound/Music:

The sound effects were brilliant and matched everything perfectly.  Well, all except the car sounds.  They just weren’t that great or even that believable.  A very minor flaw in an otherwise perfect sound design.  The audio cues that played when enemies appear were quite chilling and especially hearing the shrill sounds of several hundred crows does send shivers down one’s spine.

The music was incredibly fitting, powerful and emotional.  Petri Alanko’s compositions were magical in places, haunting in others and it builds up the atmosphere tremendously.  No over the top orchestral pieces though, every piece was -almost- minimalistic, which was great for the cutscenes and the atmosphere.

The voice acting was stellar, really.  The voice of Alan was perfect as were the voices of every other character.  Not much else to say there.

Graphics:

The graphics seemed a little bit outdated (maybe beginning of 2009, late 2008) but still in the upper echelon of graphics on the 360.  The colour scheme was great, lots of greys and browns, really added to the atmostphere.  But the most amazing thing with the graphics were the lighting effects.  These were just phenomenal.  The bright enemy deaths, the blinding flares, the lights of the speeding bullets, all just meshed together beautifully.

All the cut scenes were pre-rendered and looked stunning. They too have great lighting effects.  The apparent ‘fugliness’ of faces I think comes from that when the characters talk in cut scenes, their mouths open a little too wide for what would be considered comfortable.  Nothing distracting in the slightest.

Late in the game there are some texture popping issues which are a bit distracting.  There aren’t any real clipping issues or extreme oddities that occur.  Strange as most games have at least one or two really strange issues.

The UI was very minimalist and intuitive.  There are whole screen warnings when you lose health and when get below a threshold. When an enemy appears behind you or you dodge an enemies attack, the game goes into slow-motion for a couple of seconds.  Coming from the people who made bullet-time a workable feature in games, the slow-mo here looks stunning.

The Stunning Lighting Effects In Action!

Overall:

As soon as I’d finished the game and was sitting through the credits (which contains ‘Space Oddity’ playing) I was regretting finshing it so quickly.  Ah well, maybe soon, when the DLC comes out I’ll play it all again! ;)

Score: 9/10

Alan Wake is a 3rd person horror/shooter for Xbox360 made by Finnish developers, Remedy Entertainment. Official site is www.brightfalls.com

Where to start?

I’ve been messing around with some ideas in my head and I’ve come to a cross roads as to which idea I want to develop first.  The idea that is farthest along is a 2d platform shooter, in the vain of Jazz Jackrabbit, Duke Nukem and so on.  Nothing to ground-breaking game-play wise but this would be all about presentation, story and music.  It probably would be the best one to do with my small but ever growing programming knowledge.

Another idea I’ve got going is an real time strategy, well a very cut down RTS anyway. Another way of exploring a story I think.  This could be a bit harder to write I think, especially if I want an isometric view angle.  Maybe I should just do it as 2D for now.

I still have my text RPG sitting there, don’t really have the motivation to finish it though.  The code is pretty much butchered (because I wrote it while knowing not a great deal).  I wanna do a straightforward text adventure game but that’s not a great deal.

Ok, while writing this, I’ve decided to do things in this order:
Text adventure game.
2D RTS.
3D RTS (basically 2.5D RTS)
Platform shooter.

If I can at least get something happening for all of these, I’ll be happy.  Maybe I’ll -actually- update my progress this time around!

AVCON Indie Games Room 20…11?

I’ve decided that for the AVCON Indie Games Room next year, I’ll get an entry in.  I could if I wanted enter this years but all I have is my half finished text-RPG.

Hopefully by this time next year, I’ll have a almost full working yet-to-be-disclosed type of game.   Over the course of the next year, I’ll be posting ideas, concepts and progress shots.  I will probably be also posting questions hahaha.

Don’t worry, it’ll be in 2D.

Update

Sorry about the extreme lack of updating, university has taken most of my time, but here’s a quick list of what I’ve been up to.

  • Got a Starcraft II Beta code.  Awesome, awesome game except I can’t finish a match because I always get dropped.  :(
  • Been working on some game ideas.  Two of them will have short treatments soon.
  • LOTS of uni work!  Seriously, I don’t really get much of break any more.
  • Watching all of The Big Bang Theory!  Yes, that’s where all my breaks went!
  • Taking tonnes of pictures with Hipstamatic.

That’s all I can think of really.  But have some of my Hipstamatic pictures.

Battlefield: Bad Company 2

Ok quick review as I’ve just finished it.

Pros:

  • Amazing firefights.
  • Sound effects are stunning, especially explosions.
  • Excellent story.
  • Cutscenes are occasionally corny, especially near the end.
  • Chopper scene is breathtakingly awesome.
  • Excellent graphics.

Cons:

  • Cutscenes are occasionally corny, especially near the end.
  • Really repetitive enemies.
  • Story lies flat and then builds to climax suddenly and ends.
  • Strange graphic glitches.
  • Driving is a bit silly.

I thought overall it was quite an excellent game, just like the first one, it just needed a bit more story and a couple of other little fixes.  I would talk about multiplayer but I didn’t play any.

Score: 7.5 / 10

Study Methods

As it’s presently the last week of holidays, I am trying to get a lot of study done.  Mainly maths study.  This really is the first serious study I’ve done for about 4 years.  The last two years I’ve been sort of ‘meh’ to the idea of bothering to study and as such, I haven’t really progressed, but of course this year is different.  In 2006 I started doing study in a different way, I would take all the notes I had gotten, either written by me or the tutor/lecturer, and write down onto A5 cards all the important stuff such as rules, formulas and other bits of information I think would be important.  There are two bonuses for doing this.  The first is that everything I need to know (or at least I think I need to know) is on small cards that can be easily navigated.  The second bonus is that this is really the only way that will get me to study, because of certain learning disabilities and blah blah blah.

I’ve never really found another way of studying that worked for me, or one that keeps me as motivated as this does.  I’ve tried writing up notes on whole pages, on the computer and just highlighting my previous notes but none of that seems to work.

How do you study?

As such, I am now back off to study and hopefully far less procrastination.

Album Of The Week Feature

Back on my older blog (salintheus.wordpress.com) I was doing a sort of regular feature being my favourite album of the week.  Sure I didn’t really keep up with it or what have you but I want to give it another go.  I should have the first one up tomorrow so, maybe it’ll be a Sunday thing.  I hope that people will listen to some of the stuff I post and expand their musical horizons.

That’s pretty much all I had to say.  I might post some screencaps taken with my new ATI 5870 :D I can finally play Crysis at full bore!

First Term Over!

Well, the first term officially finished a couple of days ago, a week ahead of the other SA universities. Not quite sure why, but I think its to do with all the building thats going on. Anyway, this means I’m on holidays for the next two weeks and I want to get some serious stuff done. This also means its time for another list!

  • Write up maths notes. (Mainly because I can’t remember any trig)
  • Write some more and possibly finish my stupid text adventure.
  • Finish some games. ME2 and maybe another one.
  • Do lots of programming.  Kinda want teach myself some Obj-C and make a crappy iPhone app.

Well, thats all I can think of.  I’m sure I’ll find plenty of stuff to sidetrack me from these goals.

Week 4: Progression

Well, this is the fourth week of uni and unlike previous years, I’m actually attending (most) lectures and all tutorials! On top of that, I’m actually doing all the tute work of which there is a ridiculous amount. On top of that, I’m managing to write little applications once or twice a week. So, it’s all actually going rather well. Only real problem is I need to do more maths work because there are a few confusing concepts.

One thing I wrote in the past week is an app that generates a list of prime numbers up until the x-th prime number. I’m particularly proud of this because it took less than an hour and I did 60% of it on the bus. Alas, here be the code. From what I can tell, it’s 100% accurate up to the 500th prime number. Just don’t enter 50000 because it takes a little while! If anyone has ways of improving it, I would love to hear it.

PrimeNumber.java (1.29kB)

One other cool thing is that I’ve been using OneNote. A couple of years ago, I though it was a very useless program but since Uni started, I have found it rather invaluable. Combining it with Dropbox makes it more valuable.

So basicically, Uni is going well! Hazzar! If I find some time, I might post some non-programming, non-uni related stuff.

This post was brought to you by the taste of Farmers Union Iced Coffee Strong and the sounds Emilie Autumn’s “Laced/Unlaced”.

Return top

INFORMATION

Salintheus.com is run by a guy name Loll who enjoys quite a few things. Lots of tech things such as gaming, programming and gadgets. Lots of music but mainly classical, soundtracks and black metal. Food also.

I write for GamePron.com so most game related stuff is there.

I exist on a few different planes of internet existence.
Twitter: lollbirdsey
Tumblr: lollbirdsey
Steam: salintheus