Sorry, haven’t mentioned this in a long while now but it’s still been sitting in my mind.  I think I might stop calling these GameDevGo! because in hindsight, that’s just a dumb name….be honest.  I’ve been thinking how to slow my approach down because it is rather daunting once each step is broken down.  My main problem is (I think) I’m looking too far ahead.  C++/C# will take a while to learn (even longer to use well) and in my degree, I will get to learn them.  Not only learn them, but learn how to code in them well and all the little tricks and whatnot associated with them.

So I’ve broken my language choices up into, well, 2.

Java and BlitzMax.

Why BlitzMax all of a sudden? After reading this post, I’ve decided that using a much simpler language would actually help me get my ideas into at least prototype stage.  Ideally, using Java would only help my degree, but it has a lot more stuff to sift through and experiment with to try and get something that should apparently be a bit simpler in BlitzMax.

There is one major downside to BlitzMax that could really annoy me and that is that it isn’t a true OO language.  Well, at least that’s what I’ve heard around the place.  Correct me if I’m wrong.  I’m sure this couldn’t hurt me too much but who knows (I most certainly don’t!)

Well, that’s it for now.  Au revoir GameDevGo! Salut BlitzMax.  In a couple of weeks, my exams will be over giving a couple of weeks of freedom to experiment. Maybe by the end of the holidays I’ll have something to present. Probably not, but heres hoping!