Posts Tagged ‘progress’

Where to start?

I’ve been messing around with some ideas in my head and I’ve come to a cross roads as to which idea I want to develop first.  The idea that is farthest along is a 2d platform shooter, in the vain of Jazz Jackrabbit, Duke Nukem and so on.  Nothing to ground-breaking game-play wise but this would be all about presentation, story and music.  It probably would be the best one to do with my small but ever growing programming knowledge.

Another idea I’ve got going is an real time strategy, well a very cut down RTS anyway. Another way of exploring a story I think.  This could be a bit harder to write I think, especially if I want an isometric view angle.  Maybe I should just do it as 2D for now.

I still have my text RPG sitting there, don’t really have the motivation to finish it though.  The code is pretty much butchered (because I wrote it while knowing not a great deal).  I wanna do a straightforward text adventure game but that’s not a great deal.

Ok, while writing this, I’ve decided to do things in this order:
Text adventure game.
2D RTS.
3D RTS (basically 2.5D RTS)
Platform shooter.

If I can at least get something happening for all of these, I’ll be happy.  Maybe I’ll -actually- update my progress this time around!

Week 4: Progression

Well, this is the fourth week of uni and unlike previous years, I’m actually attending (most) lectures and all tutorials! On top of that, I’m actually doing all the tute work of which there is a ridiculous amount. On top of that, I’m managing to write little applications once or twice a week. So, it’s all actually going rather well. Only real problem is I need to do more maths work because there are a few confusing concepts.

One thing I wrote in the past week is an app that generates a list of prime numbers up until the x-th prime number. I’m particularly proud of this because it took less than an hour and I did 60% of it on the bus. Alas, here be the code. From what I can tell, it’s 100% accurate up to the 500th prime number. Just don’t enter 50000 because it takes a little while! If anyone has ways of improving it, I would love to hear it.

PrimeNumber.java (1.29kB)

One other cool thing is that I’ve been using OneNote. A couple of years ago, I though it was a very useless program but since Uni started, I have found it rather invaluable. Combining it with Dropbox makes it more valuable.

So basicically, Uni is going well! Hazzar! If I find some time, I might post some non-programming, non-uni related stuff.

This post was brought to you by the taste of Farmers Union Iced Coffee Strong and the sounds Emilie Autumn’s “Laced/Unlaced”.

GameDevGo!: Update

Well, while I wait in the blistering 36 degree heat for a bus, I thought I would write a very short update.

Today in my couple of hours I had free, I managed to write in room movement, full random enemy generation, player stat resets after each battle and a way to keep count of how many battles an creatures a player has fought.

Doesn’t seem like much but I’m pretty proud of. I didn’t post the game on Tuesday because basically I hadn’t worked on it since my original post but if my workload isn’t too big this weekend, I may be able to post a version that can keep you entertained for more than a minute!

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INFORMATION

Salintheus.com is run by a guy name Loll who enjoys quite a few things. Lots of tech things such as gaming, programming and gadgets. Lots of music but mainly classical, soundtracks and black metal. Food also.

I write for GamePron.com so most game related stuff is there.

I exist on a few different planes of internet existence.
Twitter: lollbirdsey
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